It seems like just yesterday we we’re crammed into the tiny room at Rebar for Digital Dumbo number one. A lot has changed, now I work in that very same building, and the Digital Dumbo event has flourished. Kudos to all for making this thing happen. What a differencea year makes. read up on last night here
Here at HUSH we are always looking for new platforms to explore storytelling, design and strategic thinking. By far one of the more compelling new technologies in the consumer marketplace are devices that employ multi-touch interfaces. Working with friends and dev team Uncommon Projects, we built a robust experience that allows users to interact in realtime with HD Quality content, in a 1:1, tactile manner. While we only included baseline functionality in this release, the goal was to create an impossible-to-break, customized experience that can be tailored to any brand. And of course, it wouldn’t be complete if it wasn’t iPhone controllable.
A Bollywood crew was running the set yesterday outside the windows of HUSH Studios. I think it got to a point when they were waiting for the ‘magic time’ to happen. My guess is that it was a minor scene where a couple has a heart to heart conversation while sitting on those cold stone benches, I would want the lighting to be just right as well.
Great to see so many friends and kick off the year right. The studio walls filled with scribbled New Year’s resolutions a plenty…then spun off into X-rated illustration debauchery, as expected.
Feb 8 @ 10 PM on PBS. Director Aaron Woolf’s documentary on Detroit and the plight of American infrastructure. This is a must watch – not only because it’s an important topic, but also because HUSH did the design and animation helping to bring to life the collective vision of The Future. Props to the RPA (Regional Planning Association) as well who heavily contributed to this effort.
In a truly epic win for DUMBO, kids, sugar-lovers and local dentists, Dewey’s candy store is now open. All manner of colorful, sugary, chocolatey goodness awaits. All in the very same building as HUSH HQ! yikes…
We love this sort of thing here at HUSH… Sniffis an interactive public projection in a storefront window: an animated dog follows passers-by, discerns their behavior as friendly or aggressive, tries to engage them in a play and forms a relationship with them based on the history of the interaction. Watch the video on Vimeo.
Sniff, A project by Karolina Sobecka with software design by Jim George, is created with Unity3d Game Engine which renders the dog in real time and allows to dynamically change his behavior based on the video tracking data.